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Topic: photoshopping in progress: opinions needed  (Read 1733 times)
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« on: May 25, 2008 02:56:54 PM »

idk if ive been working on it for too long or what but something about it just started to look wonky and i cant figure out what it is

(lol pretend cut out pieces are shaded)
 any opinions would be greatly appreciated..
« Last Edit: May 25, 2008 03:01:21 PM by spooky.kitty » THIS ROCKS   Logged
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« Reply #1 on: May 25, 2008 09:01:39 PM »

The wiry bits and such need to match the contrast and saturation of the main picture. Also the graininess needs to match. The arm bits look too gradienty as well. Hope that helps a bit.
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« Reply #2 on: May 26, 2008 02:44:09 AM »

drop shadows right under the edges of skin that are pulled back and also maybe smooth our ur skin some and add a shine so it looks more plasticy, there are tutorials out there for that kinda thing.
« Reply #3 on: April 10, 2011 03:15:25 PM »

First of all, you're so pretty! Secondly, maybe if you started off by editing the picture just to make the light seem more even. You can tell the original photo was taken with some variety of a point and shoot (not trying to be mean!) and you can see the flash. So maybe if you just edited the picture so the lighting harmonized better.

It could also just be the background. Maybe if you cut and pasted yourself out onto a different background, it would stand out more. Try making a textured background with cool colors. Something to match your robot theme perhaps?
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« Reply #4 on: April 11, 2011 07:28:49 AM »

Along with all the other comments and suggestions, I would also add more contrast/ definition to the eyes (especially) and the face overall.  Compared to the wiring parts, it is really washed out, and even compared to the rest of the body,the face looks a little too soft.  (maybe use an overlay layer with middle grey, then gently add shading and highlights, I'm sure a quick google search would help).  ^_^

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« Reply #5 on: June 15, 2011 12:59:13 AM »

the photo its self is hard to work with due to the quality, flash to bright and the lvls need to be fixed.
id start of by layer masking out the back ground and playing with the levels to better contrast as in (blacks darker and white a little more bright), play around with the color balance and hues and saturation and darken the mechanical parts to help balance distance of the body parts that are moving forward.  Cool Cool work and i hope the little info of my 2 cents will help some. =D

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